27.3.13

Famikon (aka NES) and the Family Computer Robot (aka R.O.B)

The Nintendo Entertainment System (also abbreviated as NES or simply called Nintendo) is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987. In Japan (where it was first launched in 1983), it was released as the Family Computer (ファミリーコンピュータ Famirī Konpyūta?), commonly shortened as either the Famicom (ファミコン Famikon?), or abbreviated to FC.

The best-selling gaming console of its time,[7]e[›] the NES helped revitalize the US video game industry following the video game crash of 1983,[8] and set the standard for subsequent consoles of its generation.

Following a series of arcade game successes in the early 1980s, Nintendo made plans to produce a cartridge-based console called the Famicom. Masayuki Uemura designed the system.

R.O.B. (Robotic Operating Buddy), released in Japan as the Family Computer Robot (ファミリーコンピュータ ロボット?), is an accessory for the Nintendo Entertainment System (NES). It was released in July 1985 in Japan and later that year in North America. It had a short product lifespan, with support for only two games which comprised the "Robot Series"; Gyromite and Stack-Up. R.O.B. was released with the intention of portraying the Nintendo Entertainment System as something novel in order to alleviate retail fears following the video game crash of 1983.[1][2]

R.O.B. was available in the Deluxe Set, a configuration for the console that included, among other things, R.O.B. and Gyromite. Stack-Up was purchased separately and included its own physical game pieces.

The creation and marketing of R.O.B. as a "Trojan horse" after the North American video game crash of 1983 was named the fifth in GameSpy's twenty-five smartest moves in gaming history.[1][2] The Yahoo website ranked R.O.B. as one of the craziest video game controllers and noted the unfortunate fact that the gaming peripheral only worked with two games.[5]

The North American video game crash was a massive recession of the video game industry that occurred from 1984 to 1985.

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